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Quat3D< T > Member List
This is the complete list of members for Quat3D< T >, including all inherited members.
Angle() const Quat3D< T > [inline]
AngleAxis(T &angle, Vec3D< T > &axis) const Quat3D< T > [inline]
AngleAxisUnNormalized(T &angle, Vec3D< T > &axis) const Quat3D< T > [inline]
AngleDegrees() const Quat3D< T > [inline]
Axis() const Quat3D< T > [inline]
AxisUnNormalized() const Quat3D< T > [inline]
Conjugate() const Quat3D< T > [inline]
FromAngleToPosX(const Vec3D< T > &RotateFrom)Quat3D< T > [inline]
FromRotationVector(const Vec3D< T > &VecIn)Quat3D< T > [inline]
Inverse() const Quat3D< T > [inline]
IsNegligibleAngle() const Quat3D< T > [inline]
IsSmallAngle() const Quat3D< T > [inline]
Length() const Quat3D< T > [inline]
Length2() const Quat3D< T > [inline]
Normalize()Quat3D< T > [inline]
NormalizeFast()Quat3D< T > [inline]
operator Quat3D< U >() const Quat3D< T > [inline]
operator!=(const Quat3D &s) const Quat3D< T > [inline]
operator*(const U &f) const Quat3D< T > [inline]
operator*(const Quat3D< U > &f) const Quat3D< T > [inline]
operator*(const T f) const Quat3D< T > [inline]
operator*(const T f, const Quat3D v)Quat3D< T > [inline]
operator*(const Quat3D &f) const Quat3D< T > [inline]
operator+(const Quat3D< U > &s)Quat3D< T > [inline]
operator+(const Quat3D &s) const Quat3D< T > [inline]
operator+=(const Quat3D &s)Quat3D< T > [inline]
operator-(const Quat3D &s) const Quat3D< T > [inline]
operator-=(const Quat3D &s)Quat3D< T > [inline]
operator=(const Quat3D< U > &s)Quat3D< T > [inline]
operator=(const Quat3D &s)Quat3D< T > [inline]
operator==(const Quat3D &s) const Quat3D< T > [inline]
Quat3D(void)Quat3D< T > [inline]
Quat3D(const T dw, const T dx, const T dy, const T dz)Quat3D< T > [inline]
Quat3D(const Quat3D &QuatIn)Quat3D< T > [inline]
Quat3D(const Vec3D< T > &VecIn)Quat3D< T > [inline]
Quat3D(const T angle, const Vec3D< T > &axis)Quat3D< T > [inline]
Quat3D(const Vec3D< T > &RotateFrom, const Vec3D< T > &RotateTo)Quat3D< T > [inline]
Quat3D(const Quat3D< U > &QuatIn)Quat3D< T > [inline]
Quat3D(const Vec3D< U > &VecIn)Quat3D< T > [inline]
RotateVec3D(const Vec3D< T > &f) const Quat3D< T > [inline]
RotateVec3D(const Vec3D< U > &f) const Quat3D< T > [inline]
RotateVec3DInv(const Vec3D< T > &f) const Quat3D< T > [inline]
RotateVec3DInv(const Vec3D< U > &f) const Quat3D< T > [inline]
ToRotationVector() const Quat3D< T > [inline]
ToVec() const Quat3D< T > [inline]
wQuat3D< T >
xQuat3D< T >
yQuat3D< T >
zQuat3D< T >
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